Wednesday, February 23, 2011

Master Classes 2011 Tutorials by Alex Alvarez, Gareth Jensen and Vitaly Bulgarov


Master Classes 2011 Tutorials by Alex Alvarez, Gareth Jensen and Vitaly Bulgarov
Master Classes 2011 Tutorials by Alex Alvarez, Gareth Jensen and Vitaly Bulgarov
English | AVC1 1024x656 | AAC 22.5 Kbps | 5.51 GB
Genre: eLearning
Join us for two weeks of exclusive classes in an interactive, online event. Each 2-hour class focuses on a different element of the visual effects and games industries.. Each class is offered online in a private forum, allowing you to participate in discussion with the instructor and other students. All instructional videos are HD and can be accessed any time during the event, as often as you'd like.


This is a great opportunity to learn from the industry's masters and gain insight into their technique, thought process and workflow. Get a massive dose of inspiration, motivation and education while sharing the experience with peers from around the world.
Alex Alvarez : The Making of "Dirge"
In this master class, Alex Alvarez will discuss the creation of Dirge,his hellish new animated personal image. Created as an animated loop at 2560x1600 for viewing on a 30" framed display, Dirge was created using Maya, ZBrush, Photoshop, After Effects and Mental Ray. The entire workflow will be explored, including character and environment design, effects, animation, lighting and compositing.
Gareth Jensen : Creating Realistic Skin with Mari
This class will focus on painting high-resolution organic texture maps for film industry production, utilizing the remarkably powerful and versatile texture painting software Mari. Gareth will demonstrate a range of tricks and techniques that he often utilizes to create the various qualities of lifelike and believable skin.
Gareth will take a sculpted bust by character designer Scott Spencer from start to finished render. In addition to demonstrating the tools and his workflow, Gareth will be covering topics such as the importance of reference and the qualities of different regions of skin.
Vitaly Bulgarov : 3D Design for Production
In this lecture, Vitaly Bulgarov shows his process of creating a fully rendered 3D design for production-oriented pipelines. Using the example of an alien bust, Vitaly goes through the main steps of creating a sci-fi character design from scratch. He
begins by making a quick bust sketch in ZBrush. He then creates a detailed suit design in XSI using the block-out as a guideline for the proportions of the alien bust. By doing this, Vitaly shows the techniques and tools he uses to create complicated surfaces like multi-layered metal plates, rubber pads, tubes, and attachments. Solving design on the fly, without making any preliminary sketches, he builds a fully detailed mesh for the helmet and suit, explaining why certain design decisions are made.
Once themodel is complete, Vitaly takes it into Keyshot for raytrace rendering and then brings the renders to Photoshop to finalize the design, push the overall look and bring more personality to the character by adding final textures and detail enhancements.
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